Friday, September 2, 2011

The True Dangers of Null



Web and scramble. Boom. Pod. Pop.

That's pretty much what happens out here to the unlucky, the stupid, and the foolhardy.

Just today I heard the cries of help from a fellow corpmate as she attempted to move her hulk through a few jumps.


Jazzbox > "I'm Scrambled! Come help me!
...Never mind, I'm gone."
 It is these words that are a daily occurance, all over nullsec. Ratter, especially, and miners are those most succeptable, even when watching  local and intellience channels. Small, fast fleets can move in and be gone before they are seen, sometimes before they can be reported. And they strike fast, and then dissappear again, sometimes to be chased by home defense fleets, other times not.

Another unforseeable danger is gate camps and warp bubbles. These will drag you out of warp past the gate, or before the gate, and you can't avoid them, except by "bouncing" off a planet. Even this doesn't allievate the problems as sometimes they will have more then one bubble set-up. Once ensnared, you have nothing left but to await a certain doom...

Her echoes will haunt my dreams as her pod exploded into the great void of black and cold space...

No comments:

Post a Comment